AI Insights · Timothy · July 2021
Top 5 Otome Games Performance on Unified Platform in Africa Q2 2021
Discover the performance of the top 5 otome games on a unified platform in Africa for Q2 2021, including trends in weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 otome games on a unified platform in Africa showed diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look into each game’s performance based on data from Sensor Tower.
Love Story ® Romance Games from Webelinx Games saw an interesting fluctuation in weekly revenue, peaking at $126 in the week of May 24. Weekly downloads experienced a significant rise towards the end of the quarter, reaching 1.7K in the last week of June. The game also saw a steady increase in weekly active users, peaking at 3.1K in the final week of June.
Chatlinx Otome Love Story Game, also from Webelinx Games, had minimal revenue, with the highest being $10 in mid-April. However, it showed a positive trend in weekly downloads, culminating in 1.6K downloads in the last week of June. Weekly active users also saw an upward trend, peaking at 1.4K in the final week of June.
Obey Me! Anime Otome Sim Game from NTT SOLMARE CORPORATION exhibited a steady increase in weekly revenue, peaking at $169 in the last week of May. Weekly downloads were relatively stable, with a slight uptick to 822 in the final week of June. The game maintained a consistent number of weekly active users, ending the quarter with approximately 2K active users.
Dangerous Fellows:Otome Dating from StoryTaco.inc showed a notable increase in weekly revenue, reaching $58 in the last week of June. Weekly downloads spiked dramatically to 1.5K in the last week of May, before stabilizing around 844 by the end of June. Weekly active users peaked at 1.3K in late May but fluctuated around 1.1K by the end of June.
Lastly, Moonlight Lovers: Vladimir - O from BEEMOOV GAMES had no reported revenue throughout the quarter. Weekly downloads saw a gradual increase, peaking at 386 in the third week of June. The game maintained a strong base of weekly active users, peaking at approximately 3.3K in the final week of June.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends for these and other applications.